Drag

An interaction where users click and hold an element to move it, common for reordering lists, sliders, and drawing interfaces. Drag interactions should provide clear visual feedback about what's being moved and where it can be dropped. Consider touch device behavior where drag competes with scrolling gestures.

Related terms

Related terms

Cursor

The visual indicator showing the mouse position on screen, which changes shape to indicate possible interactions. Custom cursors can reinforce branding and provide feedback about interactive elements. In Framer, the cursor becomes contextual tools for placing elements and manipulating the canvas during design.

Event

A user action or system occurrence that can trigger responses, such as clicks, scrolls, form submissions, or page loads. Events drive interactivity by connecting user actions to visual feedback and functionality. Understanding events helps create responsive, engaging experiences.

Hover State

The visual appearance of an element when a user's cursor is positioned over it, providing feedback and indicating interactivity. Hover states are essential for buttons, links, and clickable elements—without them, users can't tell what's interactive. Remember that hover doesn't exist on touch devices, so don't rely on it for essential information.

Interaction

Any way users engage with your interface, from clicks and hovers to scrolls and gestures. Well-designed interactions feel responsive and intuitive while providing clear feedback. Framer enables complex interactions through triggers, animations, and state changes without coding.